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Terms and Conditions



01. Introduction: Entering the game
02. Game pieces and their distribution
03. Backgammon
04. Score
05. Disconnections


01. Introduction: Entering the game

How to enter the game?
To enter the game at one of the available tables, in room page click on one of the available seats (noted with Enter).
If there aren't any free seats you can create a new table by pressing the button : 'Make New Table'.

02. Game pieces and their distribution

Backgammon - Pieces Distribution
The game board has 2 sets of 12 triangles called points. Sets of points are joined by one of the edges and numbered from 1 to 24, by the shape of a horseshoe.
Put two pieces on point 24, three on point 8 and five pieces on points 13 and 6 of each player. The two players move the pieces in different directions, from point 24 to point 1.

The points from 1 to 6 form the HOUSE.

Picture 01


03. Backgammon

The Game Rules

Every player roll the dice and who rolls bigest dice begins the game.
After they roll the dice players must move the pieces according to the numbers on the dice.
For example if a player rolls 6-3 then he has to move two pieces, with 6 points and 3 points forward.
If a player throws a double (same number on both dices), then he moves 2 times for each dice. If a player can't move because of the position of the pieces the he gives his turn to the other player.
A piece can be moved on an unoccupied or occupied only of parts of the same kind. It can move on a point occupied by the other player only if it is occupied by a single piece. In this case the opponent's piece is 'eaten' and it's removed on the edge of the board.
The pieces 'eaten' can be returned to the game throw the house of the other player. A player can not move other pieces until all the pieces 'eaten' are not placed back in the game.

When a player has all the pieces in the house he can start to pull out of them. A roll of 1 and 3, for example removes a piece from point 1 and 3. If a player rolls 6-5 and he hasn't any pieces at 6 he can bring two pieces of 5.

If a player removes all pieces he wins the game.

ATTENTION! The player who does not move in time (pay attention to the game timeline) loses the game!

04. Score

Examples of scoring below:
The opponent didn't remove any piece: 2 Puncte
The opponent removes at least a piece from home: 1 Punct



05. Disconnections

It happens to be disconnected from the table because of loss connection or a bad Internet line.
In this case you risk losing the game in progress and to be penalized with 3 points.




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